The past month I've been working hard on the Professor Grizwald 3 adventure map. I've gotten a lot done and tested various sections, however I am nowhere close to my initial target of a release at the end of May. While the core components of the adventure are in place, all of the additional features I have planned are either half finished or not started. In addition, the announcement of villagers being able to trade makes me want to add even more. I feel like the additional features and the extras I will be adding will make the end of the Grizwald trilogy truly great, and therefore it is worth postponing the release.
In addition, I've landed a excellent summer internship. The job is full time, however, which mean it will slow production of the map as well. Realistically, I'm guessing I won't be able to get it done until later in the year.
Sorry to all of my fans out there for making you wait, but the final map in the Grizwald trilogy will be well worth the wait ;). I promise.
I will be on a live stream tonight (7pm PST) with a few buddies, so check it out if you are free: http://www.twitch.tv/jigarbov
Friday, June 1, 2012
Friday, April 27, 2012
Status Update - 2nd main dungeon complete! 3rd half done.
The bulk of the work on the 2nd main dungeon has been finished, and now I'm about halfway through building the 3rd main dungeon.
Progress is going along nicely. :) The majority of feedback I've gotten from my adventure maps said that the exploration and puzzles were most enjoyable, so I'm trying to focus on those elements. I want to create a landscape populated with mini-dungeons that are not critical to the story, but offer some type of small reward (think Skyrim). Because of this it's hard to gauge how much more work I have to do. I still need to complete the 3rd and 4th main dungeons, 4 "mid" dungeons, and I would also like to dot the landscape with around 10 "mini" dungeons. The mini dungeons will be pretty basic, so they should take much less time.
We'll see how it goes. I'll continue focusing on finishing the main quest line for now. Here's a screen of the frosty mountains and the entrance to the orc gold mine!
Progress is going along nicely. :) The majority of feedback I've gotten from my adventure maps said that the exploration and puzzles were most enjoyable, so I'm trying to focus on those elements. I want to create a landscape populated with mini-dungeons that are not critical to the story, but offer some type of small reward (think Skyrim). Because of this it's hard to gauge how much more work I have to do. I still need to complete the 3rd and 4th main dungeons, 4 "mid" dungeons, and I would also like to dot the landscape with around 10 "mini" dungeons. The mini dungeons will be pretty basic, so they should take much less time.
We'll see how it goes. I'll continue focusing on finishing the main quest line for now. Here's a screen of the frosty mountains and the entrance to the orc gold mine!
Tuesday, April 17, 2012
Grizwald 3 Update - Moving along nicely :D
Since I began working on Grizwald 3 I've pretty much halted production of anymore youtube videos. Sorry for that. But the good news is that the next Professor Grizwald map is well underway! The basic map structure and layout has been completed. The first main dungeon has been completed, and the 2nd main dungeon is almost done as well.
I do have some pretty big plans for this map, so no ETA on a release yet, but I do plan on getting it completed by the end of May, so let's hope that's realistic.
Here's a screen of the first dungeon as well, "New Elfton":
I do have some pretty big plans for this map, so no ETA on a release yet, but I do plan on getting it completed by the end of May, so let's hope that's realistic.
Here's a screen of the first dungeon as well, "New Elfton":
Wednesday, March 21, 2012
Grizwald 3 Map - Now under construction!
Well it's been some time since I've worked on an adventure map, and I kinda left everyone hanging at the end of the last one...
So, it's time to get to work! Construction of my next adventure map begins today! I've got the story-line finished, and just did a few rough sketches of the over-world. Today I will start working on the map itself.
Hopefully this one won't take me as long to complete as the redstone keys, but it is a bit more complicated, more locations, and I'm still somewhat unfamiliar with pistons. We shall see.
Stay tuned to this blog & my channel, I'll be posting periodic status updates/screen-shots/video previews whenever I feel it's appropriate.
:D
So, it's time to get to work! Construction of my next adventure map begins today! I've got the story-line finished, and just did a few rough sketches of the over-world. Today I will start working on the map itself.
Hopefully this one won't take me as long to complete as the redstone keys, but it is a bit more complicated, more locations, and I'm still somewhat unfamiliar with pistons. We shall see.
Stay tuned to this blog & my channel, I'll be posting periodic status updates/screen-shots/video previews whenever I feel it's appropriate.
:D
Sunday, February 12, 2012
ChronoBasher plays Skyrim (on master difficulty)
I got pretty addicted Skyrim over winter break, so I thought I would do a play through for all of my fans. Check out the few parts and be sure to subscribe to my channel to get future episodes ;)
Monday, July 4, 2011
Yogscast plays through my latest map :)
The good old Yogscast is doing a playthrough of my latest map, Professor Grizwald and the Redstone Keys! Good stuff as always from those goofs.
Be sure to check out their Youtube channel and their website if you already haven't!
Sunday, July 3, 2011
Some Impressions of my newest map:
My new map has been out for about a week and many of you have had a chance to play it. The feedback has been overwhelmingly positive! Here are some:
'rsmalec'
The first map I'm giving a 20/20 to. It's well written, brilliant puzzles, looks beautiful, consistent, well paced, I can't say enough.
'Ores 'n' Picks'
OMG!!!! Its SOOOOO fun!!! i LOVED it! I would rate it,... 100000000 / 1000
'Ludolik'
Finished , i love it , the end is really fun.
'MaTt98'
I WOULD PAY FOR IT 20/5
'passtheketchup123'
This was a fantastic map. I had loads of fun. The secret ending was amazing. Very clever.
'luigi400000'
I beat the map!
Also I love what you did with the good ending! "No spoilers"
Loved it!
Download it and play today!
'rsmalec'
The first map I'm giving a 20/20 to. It's well written, brilliant puzzles, looks beautiful, consistent, well paced, I can't say enough.
'Ores 'n' Picks'
OMG!!!! Its SOOOOO fun!!! i LOVED it! I would rate it,... 100000000 / 1000
'Ludolik'
Finished , i love it , the end is really fun.
'MaTt98'
I WOULD PAY FOR IT 20/5
'passtheketchup123'
This was a fantastic map. I had loads of fun. The secret ending was amazing. Very clever.
'luigi400000'
I beat the map!
Also I love what you did with the good ending! "No spoilers"
Loved it!
Download it and play today!
Tuesday, June 28, 2011
Professor Grizwald and the Redstone Keys is OUT NOW
It's finally done! :D Click the link above to get to the download page.
And check out this trailer:
And check out this trailer:
Thursday, June 23, 2011
Grizwald 2 map release VERY soon
It's been a while since I've posted here. I've been busy with life ect. But it's finally done. Professor Grizwald and the Redstone Keys is almost ready for release! I'm just fixing up some odds and ends and waiting on a few select play testers.
Shooting for a release some time this weekend, maybe even tomorrow!
HOORAY!
Shooting for a release some time this weekend, maybe even tomorrow!
HOORAY!
Thursday, May 5, 2011
Sunday, April 17, 2011
New Grizwald Map: VERY close to completion! :D
I know I've just been posting videos of my girlfriend lately, but you Grizwald fans will be happy to know that the next map is almost finished! I only need to build a few more rooms and areas and then I can start play-testing.
The next map will be a sequel. (I know I previously said it would be a prequel, but I scrapped that idea.) I tried to focus a lot more on traps/puzzles and exploration in this one because that is what people said was their favorite part about the first map. I toned down the combat a lot in comparison to the last map as I feel Minecraft's combat system, in large doses, can be tedious and boring.
Anyways, if I had to put a percentage I'd say the map is about 85%. I'll be sure to keep you guys posted. Oh, and here's a nice preview video of the "trial of power" :D :
The next map will be a sequel. (I know I previously said it would be a prequel, but I scrapped that idea.) I tried to focus a lot more on traps/puzzles and exploration in this one because that is what people said was their favorite part about the first map. I toned down the combat a lot in comparison to the last map as I feel Minecraft's combat system, in large doses, can be tedious and boring.
Anyways, if I had to put a percentage I'd say the map is about 85%. I'll be sure to keep you guys posted. Oh, and here's a nice preview video of the "trial of power" :D :
Tuesday, March 8, 2011
Redstone Guide: Arrow Traps, Clock Generators, and Repeatedly Firing Dispensers
I uploaded this video last weekend, but I forgot to post it here. >< Yet another reason to subscribe to my YouTube channel. Enjoy!
Saturday, March 5, 2011
~60% done with new map. Progress going well!
Hey guys, just wanted to give you a heads up: 3 out of 4 dungeons in my new map are completed! That puts me at about 60% of release. Why not 75% you ask? Well:
- The final dungeon is a bit longer/complex than the others.
- There is still a lot of cosmetic work to be done to the map overall
- Secret (5) and bonus (20?) chests need to be placed
- Even though I have the story planned out, I still need to write out all the notes.
- After all this, play testing.
So thats where the extra ~15-20% is going: all the logistics after the map is built. But don't worry, the story in this one will be well worth the wait ;)
And to hold you over, here's a few screens of the "Mind" dungeon:
Also stay tuned, I'm uploading a new redstone guide. It should be up very soon! Be sure to subscribe to my Youtube channel and check it out!
- The final dungeon is a bit longer/complex than the others.
- There is still a lot of cosmetic work to be done to the map overall
- Secret (5) and bonus (20?) chests need to be placed
- Even though I have the story planned out, I still need to write out all the notes.
- After all this, play testing.
So thats where the extra ~15-20% is going: all the logistics after the map is built. But don't worry, the story in this one will be well worth the wait ;)
And to hold you over, here's a few screens of the "Mind" dungeon:
Also stay tuned, I'm uploading a new redstone guide. It should be up very soon! Be sure to subscribe to my Youtube channel and check it out!
Monday, February 28, 2011
Single Player Commands is back! Woooo
simo_415 over on the MineCraft forums recently updated his Single Player Commands mod for 1.3. What does that mean? I'm back up and running at full steam! Progress on dungeon 3/4 is going well, and I'll maybe post a video or screen shots when I finish it up.
In the mean time, if you guys are wanting some adventure map action, I HIGHLY recommend this one:
Gourd Avenger (Adventure Map) [By Akito12345]
The puzzles and scenery are very creative and the story is excellent as well. He's already got a sequel up so you'll have plenty of game time! Give them a shot, you won't be disapointed.
In the mean time, if you guys are wanting some adventure map action, I HIGHLY recommend this one:
Gourd Avenger (Adventure Map) [By Akito12345]
The puzzles and scenery are very creative and the story is excellent as well. He's already got a sequel up so you'll have plenty of game time! Give them a shot, you won't be disapointed.
Saturday, February 26, 2011
Redstone Guide: New redstone repeater blocks, and a improve Zelda tune setup
Here's a quick guide I put together for the new redstone block, and a MUCH easier setup for the Zelda "secret revealed" sound. Enjoy!
And to forget to check out/subscribe to my YouTube channel. More vids to come!
And to forget to check out/subscribe to my YouTube channel. More vids to come!
Thursday, February 24, 2011
Slow goings...
Since the 1.3 update, many mods broke. A lot of them have been updated (MCedit), but one in particular, "Single Player Commands", has not, which has brought my progress on the map to a temporary halt :( . I can still build certain things...but definitely not at the same speed as before, which is frustrating. I will be putting any major sections of the map on hold until "Single Player Commands" is up and running again.
Let's hope for a quick update!
PS, This is in no way directed at the mod creators. I don't expect all mods developed freely by the community to be 100% working on patch day. Thank you all for your tireless efforts to make MineCraft more enjoyable!
Let's hope for a quick update!
PS, This is in no way directed at the mod creators. I don't expect all mods developed freely by the community to be 100% working on patch day. Thank you all for your tireless efforts to make MineCraft more enjoyable!
Grizwald and the Curse Pyramid - Complete walkthrough (Part 4)
Here's the last part of the walkthrough. Stay tuned for more redstone guides/new map previews, and don't forget to subscribe to my YouTube channel!
Tuesday, February 22, 2011
Grizwald and the Curse Pyramid - Complete walkthorugh (Part 3)
Part three is up (this one ends kinda abruptly though). Stay tuned for part 4, and don't forget to subscribe to my YouTube channel!
1.3 Update is here!
With BEDS!!!!
To update, simply launch minecraft it should do it automatically. The recipe for the bed is 3 cloth on top of 3 wood planks.
Here is a list of what else was updated, according to Notch's tumblr:
* Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
* Changed the options around, added a new “Graphics options” button
* Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
* Added three new half-size blocks
* Added Delay/Repeater redstone dust blocks
* Added whitelisting to the server. To use, enter “whitelist” where cmd is “on”, “off”, “add ”, “remove ”, “list” or “reload”
* New save file format, old maps need to be converted (that might take a while..)
* It’s now possible to have more than five save slots, and to rename saves
* Scrollbars in both the texture pack list, and in the map selection screen
* Replaced the Mojang splash image to reflect the new logo colors
* .. and a bunch of bug fixes and tweaks!
If I have time, I'll try and post a video of some of the new stuff. So exciting!
To update, simply launch minecraft it should do it automatically. The recipe for the bed is 3 cloth on top of 3 wood planks.
Here is a list of what else was updated, according to Notch's tumblr:
* Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
* Changed the options around, added a new “Graphics options” button
* Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
* Added three new half-size blocks
* Added Delay/Repeater redstone dust blocks
* Added whitelisting to the server. To use, enter “whitelist
* New save file format, old maps need to be converted (that might take a while..)
* It’s now possible to have more than five save slots, and to rename saves
* Scrollbars in both the texture pack list, and in the map selection screen
* Replaced the Mojang splash image to reflect the new logo colors
* .. and a bunch of bug fixes and tweaks!
If I have time, I'll try and post a video of some of the new stuff. So exciting!
Sunday, February 20, 2011
Grizwald and the Curse Pyramid - Complete walkthorugh (Part 2)
Here is part two! Enjoy!
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